My name is Joseph Acuna, a passionate student who loves to design and develop game-focused applications.
I am a level and game designer and programmer looking to get my shoe in the door in the world of game development. I am a student currently attending CSU Chico majoring in Computer Animation and Game Design. Creating games for all to enjoy is my passion.
Here is a link to my Resume!
Programming; Adaptability; Strategic Thinking; Project Management; Administrative Management; Team Collaboration; Troubleshooting; Game Design; Technical Support; Python; C++; User Support; Communication; Technical Proficiency; Leadership; Interpersonal Skills, Self Motivated, Critical Thinking, Attention to Detail, Data Analysis, Project Management, Understanding AGILE Principles and Practices, Estimation and Planning, Continuous Development, SCRUM Mastery, User Story Writing, Risk Management, Budgeting and Scheduling
| System | Unity 3D |
| Role | Lead |
| Outcome | I applied aesthetic judgements and critical thinking skills to art and graphics related issues, communicated effectively in oral format on research and creative issues, worked with multi-disciplinary teams, and demonstrated professionalism through creative and intellectual independence. |
| What I Learned | I have learned to generate and apply texture maps adhering to defined constraints and actively contribute to a team to concieve and create an interactive scene in a game environment, adhering to and completing established objectives and an overall goal. |
| System | Unity 3D |
| Platform | Androids |
| Role | Lead Programmer |
| Outcome | Using industry standard hardware, my team was able to finish and publish a mobile game onto an online marketplace. |
| What I Learned | I have learned the process of scoping, planning, and executing a mobile game, and designing for mobile differences. |
| Platform | PC |
| System | Unity 3D |
| Role | Lead Programmer |
| Outcome | I have created a movement system that was universally praised among the playtesters. The player is able to walk, sprint, run on walls, and attack enemies. The player is also given the ability to swing bar-to-bar to help navigate through the level. |
| What I Learned | The value of communication, reliability, and time management. |
| Platform | PC |
| System | Unity 3D |
| Role | Lead Programmer |
| Outcome | I have managed the functionality and logic between each UI menus, allowing the player to aim and shoot, and allowed the player to change various settings to their comfort. |
| What I Learned | Throughout the process of this project, I developed my programming skills, learned how to effectively communicate with my team, and utilized AGILE methodologies to ensure smooth development. |