My name is Joseph Acuna, a passionate student who loves to design and develop game-focused applications.
I am a level and game designer and programmer looking to get my shoe in the door in the world of game development. I am a student currently attending CSU Chico majoring in Computer Animation and Game Design. Creating games for all to enjoy is my passion.
Programming; Adaptability; Strategic Thinking; Project Management; Administrative Management; Team Collaboration; Troubleshooting; Game Design; Technical Support; Python; C++; User Support; Communication; Technical Proficiency; Leadership; Interpersonal Skills, Self Motivated, Critical Thinking, Attention to Detail, Data Analysis, Project Management, Understanding AGILE Principles and Practices, Estimation and Planning, Continuous Development, SCRUM Mastery, User Story Writing, Risk Management, Budgeting and Scheduling
System | Unity |
Role | Lead |
Outcome | I applied aesthetic judgements and critical thinking skills to art and graphics related issues, communicated effectively in oral format on research and creative issues, worked with multi-disciplinary teams, and demonstrated professionalism through creative and intellectual independence. |
What I Learned | I have learned to generate and apply texture maps adhering to defined constraints and actively contribute to a team to concieve and create an interactive scene in a game environment, adhering to and completing established objectives and an overall goal. |
System | Unity |
Platform | Androids |
Role | Lead Programmer |
Outcome | Using industry standard hardware, my team was able to finish and publish a mobile game onto an online marketplace. |
What I Learned | I have learned the process of scoping, planning, and executing a mobile game, and designing for mobile differences. |
Platform | PC |
System | Unity |
Role | Lead Programmer |
Outcome | I have created a movement system that was universally praised among the playtesters. The player is able to walk, sprint, run on walls, and attack enemies. The player is also given the ability to swing bar-to-bar to help navigate through the level. |
What I Learned | The value of communication, reliability, and time management. |
Platform | PC |
System | Game Maker Studio 2 |
Role | Lead Developer |
Outcome | Created a movement system that made the player move in a 2D space, an enemy behavior system that changes on the player's relative distance from it, and a resource management system that dictates what the player is able to do. |
What I Learned | How to take in and use the knowledge gained from tutorials, experimentation of code, and tba |